
Amblyopia Treatment Program
Project Overview
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This project aims to address the increasing incidence of vision deterioration caused by prolonged exposure to electronic devices, particularly in children whose eyesight completes development by the ages of seven to eight. By incorporating fun, interactive learning games into a treatment regimen, it seeks to reduce the discomfort and concentration challenges often associated with traditional amblyopia therapies. Built using Scratch, the program provides an engaging way for young patients to work on strengthening their eyesight while simultaneously reinforcing basic skills such as reading and math.
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The amblyopia treatment program was developed using Scratch 2 to ensure accessibility and user-friendliness. The interface integrates two key educational games: a vocabulary game and an arithmetic game, both designed to captivate children's attention while strengthening their eye muscles.
Key design elements include:
A child-friendly interface with vibrant colors and visuals.
Compatibility with red-blue filter glasses to train each eye individually.
Simple navigation for young users to select and start their therapy games.
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Game-Based Vision Therapy
Requires each eye to view different visuals using red and blue filters to enhance eye muscle strength.
Combines vision therapy with basic educational content for added engagement.
Leverages separate visual inputs (red and blue filters) to promote coordination and strengthening of the eyes.
Interactive Educational Games
Vocabulary Game
Players arrange random English alphabets into the correct order to match a given Korean word.
Utilizes a card placement algorithm for randomized positioning.
Awards points for correct answers.
Arithmetic Game
Dynamic math problems appear when a shark captures fish.
Players enter answers via keyboard and receive immediate feedback.
Customizable Treatment Settings
Users select which eye will receive treatment.
Option to choose between the Vocabulary Game or Arithmetic Game.
User Interface Components
Main menu for choosing treatment settings and games.
Visual feedback system to guide users during gameplay.
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Using Red and Blue Filters:
The child wears glasses with one red lens and one blue lens.
The program shows images or game elements in red and blue colors on the screen.
The red eye sees only red objects, and the blue eye sees only blue objects.
Forcing Both Eyes to Work Together:
To play the game, the child needs to use both eyes to see the full picture or complete tasks like solving puzzles or math problems.
This trains the weaker eye to become stronger and improves coordination between both eyes.
Fun and Engaging:
Instead of boring treatments like eye patches, kids play games like vocabulary matching or solving math problems.
While they’re having fun, their eyes are being trained without them even realizing it.